Heroes RPG is a PBBG where you fight monsters, gather, and fight bosses. gathering and battling are the two main ways to go. This is a wiki/guide, so I give tips along with important information. Things go different for everyone and it is more open to what you can do.
This is the ideal skill for most players, it improves a lot over time. You should upgrade your weapons and armor to the maximum you can. Recomended to know what enemy you should be fighting fight a enemy and wait a bit if your win/loss is 99%+ win rate then you are ready for that enemy if it is below go back one.(it is important to reset the battling and wait a while before taking this into account, if you do not do this you will get in-accurate information) Level increases the amount of stamina, strength, and dexterity you can have. they can be 3x your level. stamina increases your health. Dexterity is who goes first and lowers the damage you take. Strength increases the damage you deal. (Stats are a random drop and gaining a level does not give you any)
You can gather resources which can be sold on the market. You also have tools, but each one is for one skill. You should mostly focus on 1 gathering skill. below is a chart I made for tool upgrades. experience gained is amount of resources x 10. (includes resource rush) Every 10 levels is +1 resource to your maximum and -1 to your minimum.
*these are the people that enforce the rules*
1.do not use bots, auto-clickers, or any application that plays the game for you.
2 you can only have 1 account.
if you break those rules it will result in a permanent ban.
also cross trading should not be posted in chat only in private messages.
you cant socket gems while in the crafting menu
bad Wi-Fi related glitches, stuff not loading, or buttons not working
Quests can be completed to get quest points. There is 2 kinds of quests, Battle and Gather. Every time you defeat an enemy or gather a resource you can also get a quest item. the quest items number is its rarity as in 1 being the most common 2 being less common and so on. When you complete a quest you get quest points which can be used to buy stuff in the quest shop. you can buy quest re rolls which change the quests and quest reductions which lower the amount of quest items you need. you can buy double haste and credits so you don't have to spend money for them. The last things you can buy is gem caches and clan caches. gem caches come in 2 kinds random or of 1 specific gem type, they give 25 gems of any boost. Clan caches gives your clan 25k of each resource and a couple of credits.
Whenever you level up you get skill points that can be used to level up skills. Skills increase your chance for some things to happen. Every level the skill gets more and more expensive. Skill Points cost chart link Recommended: you should focus on precision and berserk for battling and for gathering berserk and resource rush. There are 4 tiers and for each of them there are different levels needed tier 1=level 0 tier 2= level 1,000 tier 3= level 10,000 tier 4= level 100,000.
Dodge=chance to avoid an attack
Precision=chance to hit
Critical Hit=Critical hit chance
Critical Damage=Critical hit damage multiplier
Berserk= reduces auto timer to 1 second (for 10 times with no fury)
Focus= more damage done
Endurance= less damage taken
Fury= increases berserk autos by 1 for every 25 levels
Rampage= chance to triple Berserk autos
Double Hit= chance to attack 2 times in 1 hit
Gold rush= chance to get extra gold from defeating monsters
Exp rush= chance to get extra exp from defeating monsters
Resource rush= chance to get extra resources from gathering(also fits the x10 experience )
Exp rush= chance to get extra exp from gathering
Berserk= reduces auto timer to 1 second (for 10 times with no fury)
Fury= increases berserk autos by 1 for every 25 levels
Rampage= chance to triple Berserk
Tool mastery= increases effectiveness of tools
rifts appear at 4:00:00, 8:00:00, 12:00:00, 16:00:00, 20:00:00, and 24:00:00 every day automaticly. when a rift is going to open a message like this will appear, A rift will open in 5 minutes! when a rift is open you can fight bosses for riftscore and depending how much you get you get a rift chest which contains gold, jewel fragments, weapon fragments, armor fragments, and soul shards.
Forging/Leatherworking makes your armor/weapons 10% stronger. you can forge weapons and harden armor to 10. you start with a 35% chance to succeed and for each level you gain another 0.015%. to get 1 you have to succeed 1 time and 2 you need to succeed twice and so on. next to the weapon/armor it will show a number like  that shows what it is hardened or sharpened to.
Sockets can be put on armor and weapons to hold gems. to get sockets on weapons it costs metal and to get sockets on armor it costs leather. you also need to have a certain forging or leatherworking level to get socket 2 and 3.
socket 1:any level and 10k leather/metal
socket 2 : level 200 and 50k leather/metal
socket 3 level 500 and 250k leather/metal
gems give you boosts to your stats here is a chart I made. Note :they are combined in jewelcrafting.
You equip gems in socket which you have on your gear. you can equip 24 gems maximum so my recommendation is 8 emeralds, 8 rubies, and 8 sapphires, when you max out all your skills you can switch the sapphires to diamonds. For gathering do all amethyst because that is the only thing that affects it. (accessories allow you to equip 3 more, but it will be shown in the accessories section, because it is different.)
There is 4 rarities, uncommon, rare, epic, and legendary. each one gives a 25% bonus to your weapons attack/defense. you need to uncommon before you get rare and rare before epic and so on. The maximum bonus is 100%. Your base chance to succeed is 30% and every level adds 0.04% to it. For disenchantment you start with a 50% chance to succeed and it goes up by 0.1% per level, you do not gain any experience from disenchantment. You can also trade in 10 stones to get experience uncommon= 30k experience rare= 300k experience epic= 3m experience and legendary = 30m experience.
you can try to pick a chest for a 5x greater reward, but if you fail you get nothing. you start with a 20% chance to succeed and it goes up by 0.02% every level. it also costs essence to pick a chest. you also have a chance whether you succeed or fail for your lockpick to break.
each accessory gives a bonus to yours stats, the higher the rarity the bigger the bonus, and also you can equip a gem of the same type of the accessory and it gains a boost, the higher the level the higher the rarity. you make accessories in jewel crafting.it is 5 jewel fragments for a ring and 10 for a amulet. you can destroy accessories for some jewel fragments. you start out with 2 ring slots and 1 amulet slot. ranks can add to this Baronet +1 Ring, Viscount +1 Ring, Duke +1 Ring, and King +1 Amulet
Hall of heroes
Here are the bosses, you can challenge them once every hour. They have max stats for their level and great skills. Their weakness is that they have minimum armor and weapons. If you beat them you get credits as a reward. Recommended dodge helps with these guys and can turn the battle around.
You must be level 1,000 to create a clan and it costs 10 million gold to start
Each headquarters level will give you an extra member slot starting from 5
|level||gold||credits||of every resource|
Battle Exp Shrine: Each level gives a 10% boost to battle experience.
Gold Shrine:Each level gives a 10% boost to gold gained from battling.
Attribute Shrine:Each level gives a 10% boost to the chance of gaining an attribute when winning a battle.
SP Shrine:Each level gives a 10% boost to to all skill point gains.
Gathering Exp Shrine:Each level gives a 10% boost to gathering experience.
Gathering SP Shrine:Each level gives a 10% boost to Gathering skill point gains. All shrines cost the same amount
Land_______Removed as of Oct 2017, will inform when land returns__________________
Headquarters 2 metal/food wood/stone of all superior resources
Headquarters 3 metal/food wood/stone of all superior resources
Headquarters 4 metal/food wood/stone of all superior resources
Headquarters 5 metal/food wood/stone of all superior resources
Headquarters 6 1.5m metal/food 2m wood/stone 8 of all superior resources
Headquarters 7 metal/food wood/stone of all superior resources
Headquarters 8 metal/food wood/stone of all superior resources
Headquarters 9 metal/food wood/stone of all superior resources
Headquarters 10 metal/food wood/stone of all superior resources
Headquarters Level 1: +10 Population Per Hour. +1,000 Maximum Population.
Headquarters Level 2: +20 Population Per Hour. +4,000 Maximum Population.
Headquarters Level 3: +30 Population Per Hour. +9,000 Maximum Population.
Headquarters Level 4: +40 Population Per Hour. +16,000 Maximum Population.
Headquarters Level 5: +50 Population Per Hour. +25,000 Maximum Population.
Headquarters Level 6: +60 Population Per Hour. +36,000 Maximum Population.
Headquarters Level 7: +70 Population Per Hour. +49,000 Maximum Population.
Headquarters Level 8: +80 Population Per Hour. +64,000 Maximum Population.
Headquarters Level 9: +90 Population Per Hour. +81,000 Maximum Population.
Headquarters Level 10: +100 Population Per Hour. +100,000 Maximum Population.
Residence 15k metal/food 20k wood/stone 1 of every superior
Residence 2 30k metal/food 40k wood/stone 2 of every superior
Residence 3 metal/food wood/stone of every superior
Residence 4 120k metal/food 150k wood/stone 5 of every superior
Residence 5 metal/food wood/stone of every superior
Residence 6 metal/food wood/stone of every superior
Residence 7 metal/food wood/stone of every superior
Residence 8 metal/food wood/stone of every superior
Residence 9 metal/food wood/stone of every superior
Residence 10 metal/food wood/stone of every superior
Residence Level 1: +4 Population Per Hour. +500 Maximum Population
Residence Level 2: +8 Population Per Hour. +2,000 Maximum Population
Residence Level 3: +12 Population Per Hour. +4,500 Maximum Population
Residence Level 4: +16 Population Per Hour. +8,000 Maximum Population
Residence Level 5: +20 Population Per Hour. +12,500 Maximum Population
Residence Level 6: +24 Population Per Hour. +18,000 Maximum Population
Residence Level 7: +28 Population Per Hour. +24,500 Maximum Population
Residence Level 8: +32 Population Per Hour. +32,000 Maximum Population
Residence Level 9: +38 Population Per Hour. +40,500 Maximum Population
Residence Level 10: +40 Population Per Hour. +50,000 Maximum Population
Hero residence 80k of every resource
Hero residence 2 130k of all resources 1 of every superior
Hero residence 3 210k of all resources 2 of all superior
Hero residence 4 of all resources of all superior
Hero residence 5 of all resources of all superior
Hero residence 6 of all resources of all superior
Hero residence 7 of all resources of all superior
Hero residence 8 of all resources of all superior
Hero residence 9 of all resources of all superior
Hero residence 10 of all resources of all superior
Level 1: 1 Hero. Level 10 Hero level cap.
Level 2: 1 Hero. Level 20 Hero level cap.
Level 3: 1 Hero. Level 30 Hero level cap.
Level 4: 1 Hero. Level 40 Hero level cap.
Level 5: 1 Hero. Level 50 Hero level cap.
Level 6: 2 Heroes. Level 60 Hero level cap.
Level 7: 2 Heroes. Level 70 Hero level cap.
Level 8: 2 Heroes. Level 80 Hero level cap.
Level 9: 2 Heroes. Level 90 Hero level cap.
Level 10: 3 Heroes. Level 100 Hero level cap.
Level 1 gathering building 25k resource 1 superior
Level 2 gathering building 50k resource 2 superior
Level 3 gathering building 100k resource 3 superior
Level 4 gathering building 200k resource 5 superior
Level 5 gathering building 400k resource 7 superior
Level 6 gathering building 800k resource 10 superior
Level 7 gathering building resource superior
Level 8 gathering building resource superior
Level 9 gathering building resource superior
Level 10 gathering building resource superior
Level 1: +3,000 resource Per Day. 0.5% Chance Of 1 Superior.
Level 2: +6,000 resource Per Day. 1% Chance Of 1 Superior.
Level 3: +10,000 resource Per Day. 1.5% Chance Of 1 Superior.
Level 4: +15,000 resource Per Day. 2% Chance Of 1 Superior.
Level 5: +21,000 resource Per Day. 2.5% Chance Of 1 Superior.
Level 6: +28,000 resource Per Day. 3% Chance Of 1 Superior.
Level 7: +36,000 resource Per Day. 3.5% Chance Of 1 Superior.
Level 8: +45,000 resource Per Day. 4% Chance Of 1 Superior.
Level 9: +55,000 resource Per Day. 4.5% Chance Of 1 Superior.
Level 10: +66,000 resource Per Day. 5% Chance Of 1 Superior.
if I forgot something you can tell me about it in the comments
if something isn't finished, it means I don't have the information needed or I am working on it