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Introduction

Heroes RPG is a PBBG where you fight monsters, gather, and fight bosses. gathering and battling are the two main ways to go. This is a wiki/guide, so I give tips along with important information. Things go different for everyone and it is more open to what you can do.

Battling

This is the ideal skill for most players, it improves a lot over time. You should upgrade your weapons and armor to the maximum you can. Recomended to know what enemy you should be fighting fight a enemy and wait a bit if your win/loss is 99%+ win rate then you are ready for that enemy if it is below go back one.(it is important to reset the battling and wait a while before taking this into account, if you do not do this you will get in-accurate information) Level increases the amount of stamina, strength, and dexterity you can have. they can be 3x your level. stamina increases your health. Dexterity is who goes first and lowers the damage you take. Strength increases the damage you deal. (Stats are a random drop and gaining a level does not give you any)

Gathering

You can gather resources which can be sold on the market. You also have tools, but each one is for one skill. You should mostly focus on 1 gathering skill. below is a chart I made for tool upgrades. experience gained is amount of resources x 10. (includes resource rush) Every 10 levels is +1 resource to your maximum and minimum.

bonus cost
10% 25,000
20% 250,000
30%

2,500,000

40% 25,000,000
50% 100,000,000
60% 250,000,000

70%

500,000,000

80%

750,000,000
90% 1,000,000,000

Mods/Admins

*these are the people that enforce the rules*

Admin

Carl

Lee

Mods

Monkfish

Captain Candack

ZN Strykes

Aergwyn

Rules

1.do not use bots, auto-clickers, or any application that plays the game for you.

2 you can only have 1 account.

if you break those rules it will result in a permanent ban.

also cross trading should not be posted in chat only in private messages.

Ranks

class cost
peasent free
squire 5$
knight 10$
baronet 20$
baron 50$
viscount 100$
count 200$
earl 300$
marquess 400$
duke 500$
grand duke 650$
prince 800$
king 1000$
emperor 1300$
patriarch 1600$
grand patriarch 2000$
angel 2500$
archangel 3000$
virtue 4000$
cherubim 5000$
seraphim 6500$
demi-god 8000$
god 10000$

Quests

Quests can be completed to get quest points. There is 2 kinds of quests, Battle and Gather. Every time you defeat an enemy or gather a resource you can also get a quest item. the quest items number is its rarity as in 1 being the most common 2 being less common and so on. When you complete a quest you get quest points which can be used to buy stuff in the quest shop. you can buy quest re rolls which change the quests and quest reductions which lower the amount of quest items you need. you can buy double haste and credits so you don't have to spend money for them. The last things you can buy is gem caches and clan caches. gem caches come in 2 kinds random or of 1 specific gem type, they give 25 gems of any boost. Clan caches gives your clan 25k of each resource and a couple credits.

Skills

Whenever you level up you get skill points that can be used to level up skills. Skills increase your chance for some things to happen. Every level the skill gets more and more expensive. Skill Points cost chart link Recommended: you should focus on precision and berserk for battling and for gathering berserk and resource rush. There are 4 tiers and for each of them there are different levels needed tier 1=level 0 tier 2= level 1,000 tier 3= level 10,000 tier 4= level 100,000.

Battle Skills

Dodge=chance to avoid an attack

Precision=chance to hit

Critical Hit=Critical hit chance

Critical Damage=Critical hit damage multiplier

Berserk= reduces auto timer to 1 second (for 10 times with no fury)

Focus= more damage done

Endurance= less damage taken

Fury= increases berserk autos by 1 for every 25 levels

Rampage= chance to triple Berserk autos

Double Hit= chance to attack 2 times in 1 hit

Misc Skills

Gold rush= chance to get extra gold from defeating monsters

Exp rush= chance to get extra exp from defeating monsters

Gathering Skills

Resource rush= chance to get extra resources from gathering(also fits the x10 experience )

Exp rush= chance to get extra exp from gathering

Berserk= reduces auto timer to 1 second (for 10 times with no fury)

Fury= increases berserk autos

Rampage= chance to triple Berserk autos by 1 for every 25 levels

Tool mastery= increases effectiveness of tools

Forging/Leatherworking

Forging/Leatherworking makes your armor/weapons 10% stronger. you can forge weapons and harden armor to 10. you start with a 35% chance to succeed and for each level you gain another 0.015%. to get 1 you have to succeed 1 time and 2 you need to succeed twice and so on. next to the weapon/armor it will show a number like [1] that shows what it is hardened or sharpened to.

Sockets

Sockets can be put on armor and weapons to hold gems. to get sockets on weapons it costs metal and to get sockets on armor it costs leather. you also need to have a certain forging or leatherworking level to get socket 2 and 3.

socket 1:any level and 10k leather/metal

socket 2 : level 200 and 50k leather/metal

socket 3 level 500 and 250k leather/metal

Gems

gems give you boosts to your stats here is a chart I made. Note :they are combined in jewelcrafting.

You equip gems in socket which you have on your gear. you can equip 24 gems maximum so my recommendation is 8 emeralds, 8 rubies, and 8 sapphires, when you max out all your skills you can switch the sapphires to diamonds. For gathering do all amethyst because that is the only thing that affects it. (accessories allow you to equip 3 more, but it will be shown in the accessories section, because it is different.)

Enchanting

There is 4 rarities, uncommon, rare, epic, and legendary. each one gives a 25% bonus to your weapons attack/defense. you need to uncommon before you get rare and rare before epic and so on. The maximum bonus is 100%. Your base chance to succeed is 30% and every level adds 0.04% to it. For disenchantment you start with a 50% chance to succeed and it goes up by 0.1% per level, you do not gain any experience from disenchantment. You can also trade in 10 stones to get experience uncommon= 30k experience rare= 300k experience epic= 3m experience and legendary = 30m experience.

lockpicking

you can try to pick a chest for a 5x greater reward, but if you fail you get nothing. you start with a 20% chance to succeed and it goes up by 0.02% every level. it also costs essence to pick a chest. you also have a chance whether you succeed or fail for your lockpick to break.

essence cost

Common
25
Uncommon
200
Rare
1,000
Epic
5,000
Legendary
25,000

Accessories

each accessory gives a bonus to yours stats, the higher the rarity the bigger the bonus, and also you can equip a gem of the same type of the accessory and it gains a boost, the higher the level the higher the rarity. you make accessories in jewel crafting.it is 5 jewel fragments for a ring and 10 for a amulet. you can destroy accessories for some jewel fragments. you start out with 2 ring slots and 1 amulet slot. ranks can add to this Baronet +1 Ring, Viscount +1 Ring, Duke +1 Ring, and King +1 Amulet

Hall of heroes

Here are the bosses, you can challenge them once every hour. They have max stats for their level and great skills. Their weakness is that they have minimum armor and weapons. If you beat them you get credits as a reward. Recommended dodge helps with these guys and can turn the battle around.

Clan You must be level 1,000 to create a clan and it costs 10 million gold to start

Each Headquarters level will give you an extra member spot, starting from 5.

Level 2 10m gold 10 credits 10k of each resource

Level 3 25m gold 20 credits 33,333 of each resource

Level 4 60m gold 30 credits 100k of each resource

Level 5 120m gold 40 credits 333,333 of each resource

Level 6 220m gold 50 credits 1m of each resource

Level 7 400m gold 60 credits 3,333,333 of each resource

Level 8 650m gold 70 credits 10m of each resource

Level 9 1b gold 80 credits 33,333,333 of each resource

Level 10 2b gold 90 credits 100m of each resource

Buildings Battle Exp Shrine:Each level gives a 10% boost to battle experience.

Gold Shrine:Each level gives a 10% boost to gold gained from battling.

Attribute Shrine:Each level gives a 10% boost to the chance of gaining an attribute when winning a battle.

SP Shrine:Each level gives a 10% boost to to all skill point gains.

Gathering Exp Shrine:Each level gives a 10% boost to gathering experience.

Gathering SP Shrine:Each level gives a 10% boost to Gathering skill point gains. All shrines cost the same amount

Level 1 2.5m gold 50 credits 10k wood/stone/metal/food 5k Essence/leather

Level 2 5m gold 60 credits 20k wood/stone/metal/food 10k Essence/leather

Level 3 7.5m gold 70 credits 35k wood/stone/metal/food 17.5k Essence/leather

Level 4 10m gold 80 credits 60k wood/stone/metal/food 30k Essence/leather

Level 5 15m gold 90 credits 100k wood/stone/metal/food 50k Essence/leather

Level 6 20m gold 100 credits 150k wood/stone/metal/food 75k Essence/leather

Level 7 30m gold 110 credits 200k wood/stone/metal/food 100k Essence/leather

Level 8 40m gold 120 credits 300k wood/stone/metal/food 150k Essence/leather

Level 9 50m gold 130 credits 500k wood/stone/metal/food 250k Essence/leather

Level 10 65m gold 140 credits 750k wood/stone/metal/food 375k Essence/leather

Level 11 80m gold 150 credits 1m wood/stone/metal/food 500kEssence/leather

Level 12 100m gold 160 credits 1.5m wood/stone/metal/food 750k Essence/leather

Level 13 150m gold 170 credits 2m wood/stone/metal/food 1m Essence/leather

Level 14 200m gold 180 credits 3m wood/stone/metal/food 1.5m Essence/leather

Level 15 250m gold 190 credits 5m wood/stone/metal/food 2.5m Essence/leather

Level 16 300m gold 200 credits 7.5m wood/stone/metal/food 3.75m Essence/leather

Level 17 400m gold 220 credits 10m wood/stone/metal/food 5m Essence/leather

Level 18 500m gold 240 credits 15m wood/stone/metal/food 7.5m Essence/leather

Level 19 600m gold 260 credits 20m wood/stone/metal/food 10m Essence/leather

Level 20 800m gold 280 credits 25m wood/stone/metal/food 12.5m Essence/leather

Level 21 1b gold 300 credits 30m wood/stone/metal/food 15m Essence/leather

Level 22 1.5b gold 325 credits 35m wood/stone/metal/food 17.5m Essence/leather

Level 23 2b gold 350 credits 40m wood/stone/metal/food 20m Essence/leather

Level 24 2.5b gold 375 credits 45m wood/stone/metal/food 22.5m Essence/leather

Level 25 3b gold 400 credits 50m wood/stone/metal/food 25m

Land


Headquarters 2 metal/food wood/stone of all superior resources

Headquarters 3 metal/food wood/stone of all superior resources

Headquarters 4 metal/food wood/stone of all superior resources

Headquarters 5 metal/food wood/stone of all superior resources

Headquarters 6 1.5m metal/food 2m wood/stone 8 of all superior resources

Headquarters 7 metal/food wood/stone of all superior resources

Headquarters 8 metal/food wood/stone of all superior resources

Headquarters 9 metal/food wood/stone of all superior resources

Headquarters 10 metal/food wood/stone of all superior resources

Headquarters Level 1: +10 Population Per Hour. +1,000 Maximum Population.

Headquarters Level 2: +20 Population Per Hour. +4,000 Maximum Population.

Headquarters Level 3: +30 Population Per Hour. +9,000 Maximum Population.

Headquarters Level 4: +40 Population Per Hour. +16,000 Maximum Population.

Headquarters Level 5: +50 Population Per Hour. +25,000 Maximum Population.

Headquarters Level 6: +60 Population Per Hour. +36,000 Maximum Population.

Headquarters Level 7: +70 Population Per Hour. +49,000 Maximum Population.

Headquarters Level 8: +80 Population Per Hour. +64,000 Maximum Population.

Headquarters Level 9: +90 Population Per Hour. +81,000 Maximum Population.

Headquarters Level 10: +100 Population Per Hour. +100,000 Maximum Population.

Residence 15k metal/food 20k wood/stone 1 of every superior

 Residence 2 30k metal/food 40k wood/stone 2 of every superior

Residence 3 metal/food wood/stone of every superior

Residence 4 120k metal/food 150k wood/stone 5 of every superior

Residence 5 metal/food wood/stone of every superior

Residence 6 metal/food wood/stone of every superior

Residence 7 metal/food wood/stone of every superior

Residence 8 metal/food wood/stone of every superior

Residence 9 metal/food wood/stone of every superior

Residence 10 metal/food wood/stone of every superior

Residence Level 1: +4 Population Per Hour. +500 Maximum Population

Residence Level 2: +8 Population Per Hour. +2,000 Maximum Population

Residence Level 3: +12 Population Per Hour. +4,500 Maximum Population

Residence Level 4: +16 Population Per Hour. +8,000 Maximum Population

Residence Level 5: +20 Population Per Hour. +12,500 Maximum Population

Residence Level 6: +24 Population Per Hour. +18,000 Maximum Population

Residence Level 7: +28 Population Per Hour. +24,500 Maximum Population

Residence Level 8: +32 Population Per Hour. +32,000 Maximum Population

Residence Level 9: +38 Population Per Hour. +40,500 Maximum Population

Residence Level 10: +40 Population Per Hour. +50,000 Maximum Population

Hero residence 80k of every resource

Hero residence 2 130k of all resources 1 of every superior

Hero residence 3 210k of all resources 2 of all superior

Hero residence 4 of all resources of all superior

Hero residence 5 of all resources of all superior

Hero residence 6 of all resources of all superior

Hero residence 7 of all resources of all superior

Hero residence 8 of all resources of all superior

Hero residence 9 of all resources of all superior

Hero residence 10 of all resources of all superior

Level 1: 1 Hero. Level 10 Hero level cap.

Level 2: 1 Hero. Level 20 Hero level cap.

Level 3: 1 Hero. Level 30 Hero level cap.

Level 4: 1 Hero. Level 40 Hero level cap.

Level 5: 1 Hero. Level 50 Hero level cap.

Level 6: 2 Heroes. Level 60 Hero level cap.

Level 7: 2 Heroes. Level 70 Hero level cap.

Level 8: 2 Heroes. Level 80 Hero level cap.

Level 9: 2 Heroes. Level 90 Hero level cap.

Level 10: 3 Heroes. Level 100 Hero level cap.

Level 1 gathering building 25k resource 1 superior

Level 2 gathering building 50k resource 2 superior

Level 3 gathering building 100k resource 3 superior

Level 4 gathering building 200k resource 5 superior

Level 5 gathering building 400k resource 7 superior

Level 6 gathering building 800k resource 10 superior

Level 7 gathering building resource superior

Level 8 gathering building resource superior

Level 9 gathering building resource superior

Level 10 gathering building resource superior

Level 1: +3,000 resource Per Day. 0.5% Chance Of 1 Superior.

Level 2: +6,000 resource Per Day. 1% Chance Of 1 Superior.

Level 3: +10,000 resource Per Day. 1.5% Chance Of 1 Superior.

Level 4: +15,000 resource Per Day. 2% Chance Of 1 Superior.

Level 5: +21,000 resource Per Day. 2.5% Chance Of 1 Superior.

Level 6: +28,000 resource Per Day. 3% Chance Of 1 Superior.

Level 7: +36,000 resource Per Day. 3.5% Chance Of 1 Superior.

Level 8: +45,000 resource Per Day. 4% Chance Of 1 Superior.

Level 9: +55,000 resource Per Day. 4.5% Chance Of 1 Superior.

Level 10: +66,000 resource Per Day. 5% Chance Of 1 Superior.

the end

if I forgot something you can tell me about it in the comments

if something isn't finished, it means I don't have the information needed or I am working on it

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